![]() The Gods are effectively trapped within Manah. Ending C: Manah absorbs the Casket and the Gods' power, refusing to use it.The Gods deploy the Grotesqueries again, but it's implied that there has been enough time for the humans and the dragons to build an army and fight back. 2nd game, ending B: the Casket is destroyed alongside Manah. ![]() That's why the rest of the world is "saved". And in ending D, the Grotesqueries get frozen in time, along with whatever power the Gods gave them.The Gods recover and immediately deploy plan B the Grotesqueries. Endings D and E: Manah is killed before the end of the world, when she hasn't got that much of the Gods' power in her.In ending A, this sets up a window of opportunity to establish new seals so that the apocalypse is once more held at bay until the seals are re-broken. 1st game, endings A and C: defeating/eating Manah while the apocalypse is going on seems to temporarily stop it.In Drakengard 2, it has been noted that destroying the Bone Casket, which contains much of the Gods' power, will be a hit for them.It's still Inuart's fault that he used the wrong Seed, though. The Bone Casket is a giant Seed that the Dragons can control. Partially jossed: according to supplementary material, the Seeds of Resurrection/Destruction are designed to transform what is put inside them into a monster/Watcher/Angel that will destroy humanity.Why wasn't the Dragon there? The player kicked his ass (within a short time limit) in order to unlock this route. Why did Inuart's attempted resurrection of Furiae go poorly? The Black Dragon wasn't with him, so he couldn't direct Inuart (into generating Nowe, but Inuart didn't know that).The only happy ending happened so that completionists could stop making shit worse. But it required a Deus ex Machina and something that could not have happened naturally so that it ended happily. But the fourth is the happiest ending in the franchise. ![]() ![]()
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